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Introducing Treaty

Introducing Treaty

By Kevin Z We’re proud to present Treaty, our up-coming fully on-chain strategy game. Treaty includes a classic 4x core with multi-resource competition and a suite of new innovations. Most notably, players will participate in treaties — encoded social contracts that facilitate a wide range of meta-game behavior, from forming
Curio Dec 22, 2022
Announcing: Phase 1 Completion

Announcing: Phase 1 Completion

By Kevin Z We're happy to announce completion of Curio’s phase 1, a series of advancements culminating work since June to October 2022 that lay the foundations for our first game. Game Engine Since July, the team has been building a fully on-chain game engine with the
Curio Oct 24, 2022
Community Update — September

Community Update — September

Welcome! The Curio team has been heads down working towards our first game. Here’s what we’re up to … Iterate, iterate, iterate … When working on our first demo, we were bogged down by our own development process. We looked towards history and how game engines are structured under the
Curio Oct 13, 2022
Technical Tricks, Aug 2022

Technical Tricks, Aug 2022

By Yijia Chen Today we’ll be talking about a few technical tricks that we used to speed up deploying multiple contracts for our first fully on-chain strategy game. You can try the game here. Map initialization In our game, each tile is denoted by its position and terrain type
Curio Aug 11, 2022

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